Powered By

Free XML Skins for Blogger

Powered by Blogger


30 March 2008

Free RPG classics Game !

From Delphine, the team responsible for some of the best adventure games of all time (Future Wars, Operation Stealth), comes an RPG which at first glance appears to be nothing remotely special. Start the game in a village, wander outside, jump in a dungeon, hit things on the head (or chuck spells at them), go back to the village, restock, and repeat to fade.

Not the stuff that RPG classics are made of, but it gets better. All the game's characters have special skill-sets that really affect how you play. Magic-users can recharge mana, fighters have special abilities to get round traps and locks etc - there's a huge amount of skills to choose from. And the spells comprise an almost endless list of offensive and attack spells.

monster-dispensing prevails, and it does get repetitive, particularly when you've found the exit to the next level and know you'll miss something if you don't search the whole dungeon. so laborious map-covering is needed. The interface is a little clumsy too, with simple things like moving your character round to face the right direction before they get wasted by an oncoming horde sometimes proving unnecessarily difficult. But these are minor flaws in an otherwise entertaining game. With so many skills and spells to choose from, Darkstone offers a predictable but enjoyable journey through a reasonably attractBut what about the game? Well, it's pretty standard stuff really, dungeon-searching andive landscape, and you can hardly ask for much more than that. Oh, and the box is nice.

Free RTS Game : Punic War

The slightly rude-sounding Punic Wars is the sequel to Celtic Kings, a lesser-known RTS that picked up a respectable 70 per cent in these pages last year. Like its predecessor, Punic is an interesting effort set in the times of the Roman Empire, only now focusing on the wars between Carthage and Rome (think Hannibal - the elephant one, not the people-muncher).

Also like its predecessor, Punic Wars' loins are girded with some great resource management ideas. No bases are built and resources aren't collected - rather, they're transported from villages to military camps and facilities as required. This is all managed fairly simply using the excellent overview map.

Hero Worship
Troops can be assigned to follow one or other of your hero units, which means that while you may have a huge force to deal with, large formations can be manoeuvred with a single click. It's an economic system that minimises unnecessary micro-management.

As well as being your hardest hard-nuts and the marshals of your lesser soldiers, heroes can also carry special items that can be unleashed mid-battle to swing the course of a fight.

Barracks, town halls, forts and villages all feature in Punic Wars, but they can't be built or destroyed - only captured and lost. In addition, most troops have the ability to build a catapult at the gates of the enemy settlement to destroy its defences, before reducing its loyalty by yelling at it. Yes, yelling. What this means is that scenarios have a tactical edge that many so-called strategy games lack - both sides know where the resources lie (in the form of the villages and such), and you both know that control of these will win you the war.

Manual Relief
But as with the previous game, Punic Wars is made less accessible by its flagrant lack of polish. A cursory manual, a poor tutorial, terrible animations, weak voiceovers and an unsightly interface immediately count against it. And even once you get to grips with some of the more unusual mechanics, certain things remain a thorn in the game's side.

For starters, the actual battles are dull. While the broader strategic style is good, your tactical options are minimal once the battle is joined, and your main concern is when and where to use your precious Hero power. Formation options are lacking, and there are some glaring omissions in the order palette, resulting in combat that's nowhere near as exciting as it should be.

Still, this is a laudable effort, and some of the campaign missions can be enthralling contests between huge armies. But the series hasn't moved on from the last instalment and still has plenty of distance to go to enter the RTS premier league. Until then, you're best off waiting for it to hit budget.

28 March 2008


Play a game

with "game cheat".

Cool or Crap ?

Why ??

27 March 2008

Free PC GAME : Sport-War Game

This game will make u want to play it all day long causing mayhem and destruction it is well worth its money and is a great game which lets you take over pubs brake into shops blow up police and beat the other team up it is a great game. But it's a bit hard in the begining of this game.. because u don't know who u are and u don't know what to do. But if u will follow a tutorial like i did u will know how to play this game.. And i think u will play this game for a long time like i did.. but now i have found some newer games in which i am more interested... so i stopped playng Hoolys.. But i really recomend you to try it.. And it's good that this game isn't expensive.

26 March 2008

Welcome to Grand Theft Auto 3

Ever fancied being a tooled-up hoodlum, living on the wrong side of the law and mixing it up with street gangs in a war over turf, drugs and cold, hard cash? Welcome to Grand Theft Auto 3. Big brother of previous outings on the PSone and PC, GTA 3 has gone fully 3-D to bring the fictitious environs of Liberty City to life. This PC version is even better looking than the PS2 one was, with even more opportunity for flashy lighting effects, over the top explosions and beautifully rendered mayhem. This is silky-smooth stuff and the graphical details are truly awesome as you'll see the first time you carjack a taxi and take off like a lunatic, mowing down the innocent. Sonically, GTA 3 cannot be beaten; in-car tunes are provided from one of nine radio stations, each with its own distinct feel, and the sounds of the city are all here too; walk around for a while and you'll hear far-off police sirens, motorists abusing one another and general chit-chat as people go about their business. The game is very open-ended. Its major focus is the mission-based goals--start out as a convict accidentally sprung from jail and work your way up to become a shining light in one of the city's controlling gangs. If that gets dull, hijack a cab, police car, ambulance or fire engine and carry out missions suitable for your mode of transport, and if all else fails, find the ludicrously dangerous-looking ramps and hit them hard for some big air and big cash bonuses. It has to be said that GTA 3 fully warrants its 18 certificate, dealing as it does with mob warfare, indiscriminate murders, auto crimes, prostitution and more. The language gets a little "fruity" from time to time and you can't help but wince as you watch innocents get in the way of a good firefight. At the end of the day, though, this is a game and nothing more; thankfully, it's a good game, a very, very good game in fact, so buy it now. Or we'll send Luigi and the boys round.

25 March 2008

Game Trivia : Where the car picture come from ?

This is an arcade racer

If you were to smoosh together the FlatOut series of demolition racing games and Nadeo's TrackMania stunt-racing franchise, then systematically vacuum out all of the most appealing aspects of both titles, you'd have the basic equivalent of Crashday. It's not that the game is terrible, but so little of it feels genuine or original; it's more of a cheap, hacked-together clone of the aforementioned titles. And what's more, it isn't even a particularly good clone. The game's race modes lack coherency--let alone excitement--and the stunt and combat modes fall flat. There's supposed to be a premise to Crashday, but it's anyone's guess as to what it is exactly. Booting up the game's career mode simply drops you right into the middle of a backstory that features up-and-coming racers in some cockamamie imaginary racing league. But the text doesn't explain much, and the guy doing the voice acting is practically indecipherable. Imagine, if you will, a game developer tracking down the man with the thickest British accent in the world, plopping him down in front of a series of bad New York mafia movies, handing him a script, and demanding he talk exactly like the gangsters portrayed onscreen. That's how awful the voice acting is in Crashday. Once you realize the premise is best ignored and actually jump into the game, you'll find gameplay that's just as clumsy as the voice acting. Racing in Crashday is exceedingly frustrating. Cars are a floaty, slippery mess, sliding out and crashing into random objects on a regular basis. This is an arcade racer, so no one's asking for a devout dedication to realism. But arcade or not, these cars are not fun to drive, nor do they handle well. Of course, the trick is that you have to drive especially fast because the other racers have a preternatural ability to use their speed boosts at all the right moments and will always blaze past you if you screw up. So what you end up having to do is memorize every nook and cranny of each race track just so you can figure out where to use your boost and where not to use it. Another weird thing is that the game's sense of speed isn't all that good. You definitely get the sense that your car is about to go flying out of control at any second, but the visceral thrill of high-speed racing is basically absent. Only the stunt and combat races are slightly better than the sense of speed. Stunt modes include tracks filled with ramps, jumps, and loops, but there's a highly limited scope to the stunt track designs. The game lacks the sort of "look at how completely insane these tracks are" vibe that such games as TrackMania have all but perfected. They're not kooky or bizarre; they're just a bunch of ramps and loops. And they're not even laid out well. The bonus is that the game does include a track editor, but even its scope is limited, allowing for a few bizarre twists but not much more. The combat modes come in a couple of forms. There are straight-up demolition races where the goal is to just slam into opponent cars over and over again until everyone has exploded but you. Then there are weapon-based modes that give you a Gatling gun and a missile launcher so you can go nuts. These are, by far, the most entertaining modes in the game because, in stark contrast to the driving physics, the game's crash physics aren't half bad. Cars break apart pretty nicely, and the weapons aren't hard to aim or use, which makes wanton destruction a fairly painless process. The main issue here is the limited array of tracks and weapons. It would be nice if there were more variety to the destruction at hand. But sadly there isn't, and after a few plays against the computer, the action does get a bit tiresome. Multiplayer would theoretically remedy that issue, but even the multiplayer isn't without problems. The primary problem is that there's nobody online to play against. Sure, the servers list lots of games being played, but they're all being played across the pond by players in Europe. And the European version of the game isn't compatible with the US version for some reason. So you won't be able to play against any of them until Moonbyte patches one version or the other. We spent a considerable amount of time trying to find a US-based opponent but only found one playable online match during that entire span. To make matters worse, lag practically wrecked the experience. Trying to play a crash race while cars skip and jump all over the track is just about the most obnoxious thing you'll ever experience. Apart from the awful voice acting, the remainder of Crashday's production value is bit more laudable. As mentioned previously, the crash effects are done quite nicely, and the cars deform and explode about as well as you would hope. The car models aren't exactly impressive, but considering you're just thrashing them over and over again, they don't need to look pristine. The tracks are easily the weakest point of the visuals. The background environments are extremely generic, dressed up with bland-looking towns and set pieces, as well as unattractive textures. They're not hideous, but they're definitely not pleasing to the eye. Of course, someone could try to justify the plain-Jane gameplay and total lack of originality found in Crashday by simply mentioning that it's only a $20 game. Do you want to know how much a new copy of FlatOut 2 costs on the PC? Yes, that's right, $20. And a copy of TrackMania: Sunrise? It's the same price. Do yourself a favor and go right to the sources of Crashday's inspiration rather than pay for a bargain-basement, bush-league version of the same basic gameplay concepts.

24 March 2008

Free PC Game : Terranova Strike Force Centauri

Most outdoor 3-D action games have a problem with their horizons. Traditionally, terrain is rendered with polygons, and the farther you can see, the more polygons your woefully under-powered Pentium will have to render. Some games, like Magic Carpet, get around this by hazing—after a certain distance, terrain is obscured by a thick fog effect. Other games, like MechWarrior 2, just refuse to render things beyond a certain distance, which leads to noticeable effects that destroy your suspension of disbelief, like huge mountains that appear polygon by polygon when you get within a click-and-a-half or so. Leave it to Looking Glass Technologies to change the 3-D rules. LGT produced the first true 3-D, first-person perspective game in Ultima Underworld, in addition to creating a cyberpunk masterpiece in System Shock and using fluid dynamics, physics, and photo-realistic terrain in Flight Unlimited. Terra Nova, LGT's entry into the world of outdoor sci-fi combat sims, puts you in the shoes of a squad leader in command of up to three other specialists, and missions range from recon and repair to all-out assault. The game plays like a first person, 3-D real-time version of Syndicate. Encased in powered battle armor, you and your squad stomp across distant planetscapes while fighting a covert war with a fascist imperialist government. The terrain is simply spectacular—snowy peaks, distant mountain ranges and reflecting lakes as far as you can see provide a convincing backdrop to the mayhem and warfare—that you won't even notice the absence of an SVGA mode (you can choose between 320x200 or 320x400 video resolution modes). A breakthrough in outdoor 3-D action sims, Terra Nova gives mech games and flight sims something to aspire to. Advanced technology supplies beautiful graphics and excellent play dynamics, and great mission-building provides challenging and entertaining situations.

Now Free : Black & White 2 – Battle of the Gods

God – A being conceived as the perfect, omnipotent, omniscient originator and ruler of the universe, the principal object of faith and worship in monotheistic religions. This is the definition of a God according to the American Heritage Dictionary. What relevance does this have to Black & White 2 – Battle of the Gods? Lionhead Studios gives you the opportunity of becoming a god yourself and the power to rule. Being a god couldn’t feel any better! Battle of the Gods is a straight-forward expansion pack for Black & White 2. Like every other expansion pack, it features new levels to play on, abilities to mess around with and unit/building types to use. Typical and exhausted, Battle of the Gods has the feeling of being forced upon the players. Just seven months or less removed from the original Black & White 2, the expansion hopes to capture any of those power-hungry players wanting more god-like abilities in their games. I honestly don’t see this going overly well with the lack of content and originality. The storyline of Battle of the Gods picks up a little after Black & White 2. Another god has risen up to oppose the player and hopes to use his army of undead soldiers to sway the masses into following him. The goal for Battle of the Gods is, of course, to crush the opposition and build a civilization under your influence. The choices are still open to the players to make; good or evil, peace or use of military, conquer or use of diplomacy. The choices are all available to the players like expected. If you are a Black & White follower, the gameplay remains the same. The computer A.I. will relentlessly send units at your choice of creature to be slaughtered by it. The difficulty hasn’t risen at all, but the map sizes have. It will take a few hours to finish for each assigned map that you play on. There are only a few maps in the expansion, so it won’t take long to finish them all. The choice is yours on how you want to play the game. Do you want to take the longest route to winning and try to influence the other nation peacefully into merging with your civilization? If that sounds long (and it is), then you could take the other route - using militaristic actions to put fear into their civilians. For those who put countless hours into the original, don’t worry about the content, you can import some of it into the expansion. You can import your creature that you created in the original straight into Battle of the Gods. The expansion only adds two new creatures, evening its roster number up to six. The biggest addition I must say for Battle of the Gods is that Lionhead Studios added tons of mini-game challenges. If you are new to Black & White, these mini-game challenges allow you to unlock new buildings and powers. A nice diversion, but alas, it isn’t nearly anything worthy of picking up the expansion solely for. The graphical and audio production remains the same. You’d be hard pressed to point out the difference between the expansion and the original. It is more of the same, which in theory shouldn’t be that bad for avid fans. If you were a fan of the original, you’ll enjoy the spunky character designs. Other than that, not too much here to comment on the little they improved graphically and with the sound. While it is a must-have for the fans of Black & White, the content within isn’t exactly a must have. Lionhead could have easily put this all into the original from the beginning. Maybe they were crunching time and couldn’t fit it all in, maybe they just couldn’t figure it all out at the start, but, all the content should have been included in the original. Not much here that should demand players to go out and buy this expansion to Black & White 2. I’d only recommend it to the hardcore Black & White fans and people with a god complex. Having full control of cities, units and creatures all in a game will always be a one of a kind experience.

http://rapidshare.com/files/12566452/Black.And.White.2.Battle.of.the.Gods.part2.rar http://rapidshare.com/files/12572711/Black.And.White.2.Battle.of.the.Gods.part3.rar http://rapidshare.com/files/12576417/Black.And.White.2.Battle.of.the.Gods.part4.rar http://rapidshare.com/files/12580560/Black.And.White.2.Battle.of.the.Gods.part5.rar http://rapidshare.com/files/12598774/Black.And.White.2.Battle.of.the.Gods.part6.rar
password : ace@warezbb

23 March 2008

Free War Game

Real War is the only real-time strategy game where you are in command of today's armed forces. All jets, ships and ground vehicles are taken directly from today's military -- with a few special items right off of the Pentagon's Drawing boards. In Real War -- based on the official Joint Chiefs of Staff training game -- you will engage in 24 missions, 12 as the u.s. military and 12 as the terrorist independent liberation army -- win as either side. You will control more than 60 military units, all of which become tougher and faster with experience, deploy special units including spy satellites, propaganda planes, stealth bomber and electronic jammer planes. You will encounter military a.i. as used in the official training game. You can fight online against up to 3 other commanders over the Internet or LAN.

OOps! it's for 18+ free game !

"This time, you control all the action! Bible Black is a complete erotic adventure game with over 30 hours of interactive game play, the ability to play as either heroic or villainous, 12 possible endings, and a horror mystery plot filled with sex, murder, and extreme torture!

There is a legend on campus of an underground room where debaucherous orgies and magic rituals once took place. The room was supposedly sealed off after a human sacrifice. As the thirteenth anniversary of this grisly event draws near, someone is plotting for history to repeat itself.

Is it the sweet, beautiful class president, Shiraki? The kinky occult girl, Saeki? The innocent Imari? The well-endowed art professor, Miss Takashiro, or the sexy campus doctor, Miss Kitami?

Minase was a mild-mannered junior who never thought twice about magic or campus legends. But then he found the mysterious "Bible Black," the book of spells that started it all thirteen years ago. Minase now has the power to control others and get any girl he wants, any way he wants. Will he be tempted by the dark path of debauchery, or will he use his power to stop the upcoming sacrifice?

Completely uncensored!

Spoken Languages: Japanese, English subtitles.


Find the gadgets and get the hidden relics !

Mix Antiques Roadshow with travel and adventure, and the result could very well be Hidden Relics. This hidden object game revolves around finding lost antiques scattered across Europe with an enemy on the prowl. The game introduces the original concept of unlockable gadgets and finding secret hidden items (on top of the regular hidden items).

Unlocking the gadgets requires winning a specific number of mini-games, and the number goes up with each advancing gadget. Mini-games consist of a jigsaw puzzle, slider puzzle, Tower of Hanoi, rotating puzzle, and memory / concentration. Each puzzle contains five levels with each increasing in difficulty. There are enough puzzles to earn all the gadgets without having to play every level of every puzzle, so it's possible to avoid playing a disliked game, or at least some of the levels. This is the best part of the unlockable gadgets.

The worst, however, comes in using the gadgets. First, finding these objects is near impossible even when using the easier-on-the-eyes gadgets. A person can quickly find all the hidden objects in a room, but waste precious minutes trying each gadget to find the secret hidden objects. Second, the sonar and the diamond gadgets strain the eyes, making it too difficult to find secret hidden objects to the point that a player may not want to bother with them.

Lastly, the gadgets have the mouse pointer in the middle, partially blocking the already difficult viewfinder. The mouse pointer would work better on the side or not appear at all. It's a tough task for game developers to find the right balance in creating a challenging game without frustrating players. While the gadgets add a cool interactive feature, they may irritate players enough that they stop looking for the secret items.

The story has two main characters, the professor and her star student, Adrianna. In spite of a well-developed story, the professor doesn't come across as a likeable character. She's not awful, but she could be more endearing so players would feel a greater stake in the game.

The high quality graphics meet expectations, but they also disappoint. Many hidden object games use themes or take players on a jaunt around the world. The scenes often mirror the location or theme, but look at any scene in Hidden Relics and there is no hint of where it takes place. Also, many objects reappear in other scenes and often in the same spot. The game favors irons, fans, anchors, and the butterfly statue since these showed up on the hidden objects list in every level.

A gasoline can and a magnifying glass appear in every scene so players can get the needed fuel for their plane and car ride from country to country, and rack up more hints. Appropriately, the gasoline can is easy to find while the magnifying glass proves tricky. In traveling from one spot to another, players use up a can of gasoline. So as a strategy, it's wise to try to find the secret hidden objects before leaving the country to save gasoline. However, the clock doesn't stop while searching for these and every chapter starts with a set time for all the scenes and the bonus round in that chapter.

A handbook that describes the antique objects for a scene offers an education on the history and background of such objects. The handbook comes in handy when players come across an unfamiliar or misspelled object on the list. Typos such as "dark board" and "pacaderm" might baffle players. The handbook confirms these should be dartboard and pachyderm.

The music won't have players rockin' or swayin' as they play, but it's not bad. With one game mode in a tightly interwoven story, replaying the game isn't likely. However, the game contains 64 levels with the later levels containing over five locations and at least 10 objects in each one. In other words, Hidden Relics lasts a long time.

The faults don't distract from the overall adventurous experience of uncovering lost antiques. Hidden Relics should satisfy players who are patient and have an eye for details. And experienced players will thrive on the difficulty in finding secret objects, adding new gadgets to their adventurer's toolbox, and earning straight A's on their end-of-chapter report card. Though sometimes exasperating, it's worth playing for the sheer joy of finally finding one of the elusive secret objects.