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Level design in The Reckoning is akin to that of Quake II at its most mediocre, meaning the majority of the areas are suspenseful corridor crawls. The levels are hub-based like in the original, such that you'll need to move back and forth between several areas killing the opposition, solving puzzles, and unlocking new regions before you can move on. Though the backtracking is better implemented than in Quake II (expect plenty of resistance even on your second pass through, rather than a bunch of corpses), the architecture itself isn't as striking as the original missions. You won't see anything like Quake II's grisly processing plant or detention cell areas, for example. But these new levels are certainly tougher than those of Quake II, in no small part because of the stronger enemies. After all, those guards you used to scoff at are now armed with hyper blasters and laser rifles, making even the weakest of your foes a formidable challenge. Fortunately, you'll find weapons and ammo on a regular basis. The puzzles within the levels are much like those of Quake II, in that they help make the game seem bigger than it really is without frustrating you excessively. Overall, The Reckoning is roughly equivalent in physical size to Quake II's campaign, though its difficulty means it will invariably take you longer to complete. Furthermore, there are enough secret areas within each level to warrant playing it through more than once.
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Those who found the original to be either entirely or gradually disappointing will want to pass on The Reckoning for the same reasons. But this mission pack contains all the necessary ingredients to satisfy the Quake II fan looking for more of the same.
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